Dungeons & Dragons Autism Guidebook

$49.99

Autism Nova Scotia (ANS) piloted Dungeons and Dragons (D&D) Club in 2016 for teens and adults with autism. This club adapted D&D gameplay to create an autism-friendly environment that encouraged safe social exploration and skill development. The D&D Autism Guidebook: How to Run a D&D Club for Teens and Adults with Autism was created following the success of this pilot. This guidebook is intended for professionals overseeing a D&D Club for people with autism. The guidebook provides step-by-step instructions on how to organize each component of the program and includes templates and samples of adapted tools/materials to support players.

THIS PRODUCT IS A DIGITAL FILE

The guidebook includes:
- Overview of how to use the guidebook and what to expect from it
- A brief overview of the pedagogical models that were used in the development of the guidebook and the facilitation of the D&D Club model
- An outline of the community partner structure, including instructions on recommended partnerships and responsibilities of the parties involved in running the program
- A critical path outlining critical steps and the sequence of project activities
- How to recruit experienced D&D volunteers
- A brief overview of how to play D&D (5th edition)
- How to set up the room/space for gameplay
- List of suggested D&D materials
- Estimated budget template
- How to use the coding sheets for ongoing assessment
- Session plans to aid in incorporating social skill development into gameplay
- Materials Autism Nova Scotia has developed for preparing for a D&D Club
- Materials Autism Nova Scotia has developed for adapting and supporting gameplay

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Autism Nova Scotia (ANS) piloted Dungeons and Dragons (D&D) Club in 2016 for teens and adults with autism. This club adapted D&D gameplay to create an autism-friendly environment that encouraged safe social exploration and skill development. The D&D Autism Guidebook: How to Run a D&D Club for Teens and Adults with Autism was created following the success of this pilot. This guidebook is intended for professionals overseeing a D&D Club for people with autism. The guidebook provides step-by-step instructions on how to organize each component of the program and includes templates and samples of adapted tools/materials to support players.

THIS PRODUCT IS A DIGITAL FILE

The guidebook includes:
- Overview of how to use the guidebook and what to expect from it
- A brief overview of the pedagogical models that were used in the development of the guidebook and the facilitation of the D&D Club model
- An outline of the community partner structure, including instructions on recommended partnerships and responsibilities of the parties involved in running the program
- A critical path outlining critical steps and the sequence of project activities
- How to recruit experienced D&D volunteers
- A brief overview of how to play D&D (5th edition)
- How to set up the room/space for gameplay
- List of suggested D&D materials
- Estimated budget template
- How to use the coding sheets for ongoing assessment
- Session plans to aid in incorporating social skill development into gameplay
- Materials Autism Nova Scotia has developed for preparing for a D&D Club
- Materials Autism Nova Scotia has developed for adapting and supporting gameplay

Autism Nova Scotia (ANS) piloted Dungeons and Dragons (D&D) Club in 2016 for teens and adults with autism. This club adapted D&D gameplay to create an autism-friendly environment that encouraged safe social exploration and skill development. The D&D Autism Guidebook: How to Run a D&D Club for Teens and Adults with Autism was created following the success of this pilot. This guidebook is intended for professionals overseeing a D&D Club for people with autism. The guidebook provides step-by-step instructions on how to organize each component of the program and includes templates and samples of adapted tools/materials to support players.

THIS PRODUCT IS A DIGITAL FILE

The guidebook includes:
- Overview of how to use the guidebook and what to expect from it
- A brief overview of the pedagogical models that were used in the development of the guidebook and the facilitation of the D&D Club model
- An outline of the community partner structure, including instructions on recommended partnerships and responsibilities of the parties involved in running the program
- A critical path outlining critical steps and the sequence of project activities
- How to recruit experienced D&D volunteers
- A brief overview of how to play D&D (5th edition)
- How to set up the room/space for gameplay
- List of suggested D&D materials
- Estimated budget template
- How to use the coding sheets for ongoing assessment
- Session plans to aid in incorporating social skill development into gameplay
- Materials Autism Nova Scotia has developed for preparing for a D&D Club
- Materials Autism Nova Scotia has developed for adapting and supporting gameplay